Hearts and Minds, Third Edition offers players an easier to follow rulebook with simpler victory conditions. Political Control determines the availability and expansion of VC influence. Throughout the game both sides jockey for the “Hearts and Minds” in each province. While in Cambodia and Laos, the destruction of all government forces means the fall of those governments. Too many ARVN casualties will result in a coup which has major strategic advantages for the Communist Player. casualties leads to a rapid rise in Communist morale. ![]() The Allied player controls more firepower but must walk a tightrope between U.S. and more significantly the instability of the South Vietnamese government. Card events cover mass protests in the U.S. The game does not ignore political ramifications. Within each Red and Blue Deck are a number of Campaign cards that may be chosen by each player allowing increased abilities but only in a predetermined area. Cards indicate the amount of RPs (Resource Points) that may be spent or banked, a historic situation, and its game effects. Prior to every game, half of the black deck is shuffled into each of the red and blue decks ensuring a different game every time. This edition involves the use of three card decks, A red deck (communist), a blue deck (Allied) and a black deck (interchangeable). When determined to be false information, players roll on the Bush Events Table which involve events from discovering Chinese troops to the arrival of USO shows featuring John Wayne and Bob Hope. VC units may be simple units or reinforced units or simply false information. Players choose either the Allies (US, ARVN, Cambodian and Laotian) or Communist (NVA, VC, Cambodian and Laotian) Players engage in guerrilla warfare – VC units remain hidden until engaged. Each scenario represents a year and players have the flexibility of starting in any year of the war and ending in any later year of the war. ![]() This is a card-driven, area-based design with low counter density and a much simplified combat system. This design has already been used as a successful teaching tool. The game provides a comprehensive historical approach using mechanics that include guerrilla warfare, faction differentiation, political turmoil, and veteran advantages. Players appreciate the ability to start in any year of the war they wish and fight to the end of any other year of the war. ![]() involvement in Southeast Asia including a scenario after the US withdrew from Vietnam, a full campaign scenario as well as high solitaire capability. Eight scenarios introduce players to U.S. Hearts and Minds, Third Edition is an uncomplicated approach to a very complicated conflict.
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